using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework;

namespace ZombieHoards.Views
{
    class TextureAssets
    {
        public Texture2D m_texture;
        public static Rectangle BlockedPos = new Rectangle(0, 0, 16, 16);
        public static Rectangle Mouse = new Rectangle(16, 0, 16, 16);
        public static Rectangle Civilian = new Rectangle(32, 0, 16, 16);
        public static Rectangle Soldier = new Rectangle(48, 0, 16, 16);
        public static Rectangle Enemy = new Rectangle(64, 0, 16, 16);
        public static Rectangle Splat = new Rectangle(64+16, 0, 16, 16);
        public static Rectangle Bullet = new Rectangle(96, 0, 16, 16);
        
        

        public void LoadContent(ContentManager a_content)
        {
            m_texture = a_content.Load<Texture2D>("images/sprites");
        }
    }

    
}